I know I have neglected my blog for a couple weeks, but I’m going to make up for it. I even brought some tea.
Most of you know that I started this blog to help other writers, because that’s what I am; a writer, but that’s not all that I am. I’m also a director and 3D artist in a few Machinima communities. Machinima is the use of game engine technology to film movies, trailers, commercial, and even book trailers. It started out with people capturing scenes in video games and editing them together with film editing programs to create short movies. Of course, with some video games there can be copyright issues. Recently, a few new companies have sprung up that use video game engines, but instead of games they have created programs that look like games, but are used exclusively for filming. I’ve made a few book trailers with their programs and I’ve been working on a series based on one of my YA fantasy novels. The two that I mainly use are Moviestorm and iClone. They are inexpensive, especially if you calculate the cost of filming a “live action” trailer with the equipment, sets, and actors.
The reason I am bring up these programs is because a friend of mine, M.D. McCallum just published his first book – iClone 4.31 3D Animation Beginner’s Guide. The Guide teaches you how to use iClone in a comprehensive step-by-step process. I began reading the book last week and next week I will do a complete review.
Mike, M.D. McCallum, knows nothing of my review so let’s try to keep this to ourselves for now and maybe I’ll tell you about the new book he’s working on if I can squeeze the details out of him. It’s very hush, hush and top-secret, but I hear it’s in the fiction genre…but don’t hold me to that.
What do you think about using video game engines to film book trailers?
Read any good books lately?


